They can be red, green, blue, pink, brown, black, or gray. They can have 8 eyes, 6 eyes, 4 eyes, or 2 eyes. They can have black, red, or normal eyes. Tempete - Mount of Duke Alberic of Bordeleaux.Here is a list of mount drops from Instances, Raids, and World Bosses to save some looking around.Bloodwind - The brutal mount of Sir Florian Lamartine.Beaquis - Mount of King Louen Leoncoeur.On the battlefield, these living saints will often band together as elite Royal Hippogryph Knights, while in peacetime their prized steeds are kept under careful watch in Royal Menageries, until such a time as they have need of the Hippogryph's baleful strength. Those Grail Knights who have captured and tamed a Hippogryph are commonly gifted with the King's Royal Insignia. More often, a duke will find suitable "volunteers" from the peasantry, promising a huge reward to any survivors that return with a healthy, young Hippogryph. Occasionally, the task of appropriating such a beast is given to a Knight Errant as a way of proving himself. To successfully train a Hippogryph, the animal must be captured and broken at a very young age but, given the relentless territorialism of adult Hippogryphs, acquiring a chick or an egg can prove to be a very dangerous proposition indeed. Taming a Hippogryph presents a challenge that many Bretonnian Lords cannot turn down, and this has made them into much sought after steeds. Only the most committed of Men can ride one of these beasts for Hippogryphs are strong-willed and ill-tempered, more than willing to fling their rider from his saddle should he prove lax upon the reins. Hippogryphs are the favoured mount of Bretonnian knights who want a creature with a more vicious nature than the gentle-tempered Pegasi, although only a small number of Bretonnian knights use them as mounts. After all, once the creature is enraged and amidst the enemy's ranks, what matter if the binding magic fails? Bretonnian HippogryphsĪ Bretonnian Knight mounted on a Hippogryph. The Hippogryph's famed ferocity ensures that such a creature is often a wizard's first choices as a bound servant. It is certain that neither Hippogryph will voluntarily back down or retreat. When Hippogryphs do meet, they are likely to come to blows, typically in a violent and bloody battle that will last until the death of one or both creatures. They compete with Pegasi for eyrie space, though they wisely leave the Great Eagles alone. They are unrelentingly territorial and will fight to the death against any creature that strays into their chosen domain, whether it be a lost peasant or roaming dragon - so it is of little surprise that Hippogryphs tend to give each other a wide berth. Victims that do elude a Hippogryph are quickly forgotten and the beast will look elsewhere for a more immediate gratification. Thus a Hippogryph inevitably prefers to swiftly close the distance between itself and its chosen prey before there is even a chance of escape. Whilst hunting, its uncomplicated mind naturally assumes that a prey out of sight is a prey that has evaded it forever. The Hippogryph possesses ferocious instinct, rather than fearsome intellect. Ī Hippogryph takes umbrage with its rider's carelessness. Survivors of a Hippogryph's attack often keep a sharp lookout skywards for years afterwards. Hippogryphs' desire for warm flesh is so great that those around them can literally sense their terrible hunger. In this manner, a Hippogryph will destroy an entire herd of animals, wantonly slaughtering every beast in sight. When roused, Hippogryphs are almost berserk in their reckless fury, and only tearing their foe to ribbons of flesh will sate their aggression. Hippogryphs are savage and attack with little or no provocation. Hippogryphs inhabit the upper reaches of the Grey Mountains, occasionally prowling the green lands below for sheep and cattle, although they also hunt Men, Orcs or any creature that can't hide quickly enough.
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